Warlock

d8 Hit Die Primary: Charisma Saves: Wisdom, Charisma

Proficiencies

Armor

  • Light armor

Weapons

  • Simple weapons

Skills

Choose 2 from: Arcana, Deception, History, Intimidation, Investigation, Nature, Religion

Otherworldly Patron (Subclasses)

At level 3, you choose a otherworldly patron that shapes your class features.

The Archfey

Beguile your enemies with fey magic, charming or frightening them with a mere presence.

Source: PHB'24
The Celestial

Channel divine light to heal wounds and burn the wicked with radiant fire.

Source: PHB'24
The Fathomless

Summon spectral tentacles from the deep to crush your enemies and defend your allies.

Source: TCE
The Fiend SRD

Bargain with a demon or devil for power, gaining temporary hit points from kills and resistance to damage.

Source: SRD
The Genie

Retreat into a magical vessel for sanctuary and infuse your spells with elemental genie power.

Source: TCE
The Great Old One

Shatter minds with psychic power, communicating telepathically and shielding your thoughts.

Source: PHB'24
The Hexblade

Curse your foes and strike with charisma, wearing medium armor and wielding martial weapons.

Source: XGE
The Undead

Assume a terrifying form of dread, frightening enemies and exploding with necrotic energy upon death.

Source: VRGR
The Undying

Defy death through forbidden secrets, aging slowly and resisting disease and decay.

Source: SCAG
The Archfey

Your patron is a lord or lady of the fey, granting you the ability to charm and frighten with your fey presence.

Source: PHB
The Celestial

Your patron is a powerful being of the Upper Planes, granting you healing light and radiant power.

Source: PHB
The Fiend

You have made a pact with a fiend from the lower planes of existence, gaining temporary hit points when you reduce foes to nothing.

Source: PHB
The Great Old One

Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality, granting you telepathic and mind-breaking powers.

Source: PHB

Class Basics

Hit Die 1d8
Primary Ability Charisma
Subclass Level 3
Spellcasting charisma

Starting Equipment

Option A
  • Leather Armor
  • Dagger (×2)
  • Arcane Focus (orb)
  • Book (occult lore)
  • Scholar's Pack
  • plus 1 choices
Option B

Start with 100 GP