Warlock
Proficiencies
Armor
- Light armor
Weapons
- Simple weapons
Skills
Choose 2 from: Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
Otherworldly Patron (Subclasses)
At level 3, you choose a otherworldly patron that shapes your class features.
Beguile your enemies with fey magic, charming or frightening them with a mere presence.
Channel divine light to heal wounds and burn the wicked with radiant fire.
Summon spectral tentacles from the deep to crush your enemies and defend your allies.
Bargain with a demon or devil for power, gaining temporary hit points from kills and resistance to damage.
Retreat into a magical vessel for sanctuary and infuse your spells with elemental genie power.
Shatter minds with psychic power, communicating telepathically and shielding your thoughts.
Curse your foes and strike with charisma, wearing medium armor and wielding martial weapons.
Assume a terrifying form of dread, frightening enemies and exploding with necrotic energy upon death.
Defy death through forbidden secrets, aging slowly and resisting disease and decay.
Your patron is a lord or lady of the fey, granting you the ability to charm and frighten with your fey presence.
Your patron is a powerful being of the Upper Planes, granting you healing light and radiant power.
You have made a pact with a fiend from the lower planes of existence, gaining temporary hit points when you reduce foes to nothing.
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality, granting you telepathic and mind-breaking powers.
Class Basics
Starting Equipment
- Leather Armor
- Dagger (×2)
- Arcane Focus (orb)
- Book (occult lore)
- Scholar's Pack
- plus 1 choices
Start with 100 GP