Rogue
Proficiencies
Armor
- Light armor
Weapons
- Simple weapons
- Martial weapons (Finesse or Light)
Skills
Choose 4 from: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Roguish Archetype (Subclasses)
At level 3, you choose a roguish archetype that shapes your class features.
Enhance your thievery with illusions and enchantments, using an invisible mage hand for legerdemain.
Enhance your thievery with illusions and enchantments, using an invisible mage hand for legerdemain.
Specialize in infiltration and elimination, dealing critical damage to surprised targets.
Specialize in infiltration and elimination, dealing critical damage to surprised targets.
Read your enemies' tactics, uncovering lies and spotting hidden threats with unerring detail.
Direct the flow of battle from a distance, helping allies strike true and misdirecting foes.
Commune with the dead to learn skills and inflict necrotic damage on secondary targets.
Serve one of the enigmatic Three, gaining unique abilities based on your chosen patron.
Excel at survival and skirmishing, moving away as a reaction when enemies get too close.
Manifest psionic blades from your mind, striking mentally and physically while boosting your skills.
Dance through melee combat, striking isolated foes with sneak attacks without needing advantage.
Excel at burglary and agility, using fast hands, climbing easily, and eventually gaining extra turns in combat.
Class Basics
Starting Equipment
- Leather Armor
- Dagger (×2)
- Shortbow
- Arrows (×20)
- Quiver
- Thieves' Tools
- Burglar's Pack
- plus 1 choices
Start with 100 GP