Ranger

d10 Hit Die Primary: Dexterity / Wisdom Saves: Strength, Dexterity

Proficiencies

Armor

  • Light armor
  • Medium armor
  • Shields

Weapons

  • Simple weapons
  • Martial weapons

Skills

Choose 3 from: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival

Ranger Conclave (Subclasses)

At level 3, you choose a ranger conclave that shapes your class features.

Beast Master

Bond with a primal beast companion that acts on your command, fighting and growing alongside you.

Source: PHB
Beast Master

Bond with a primal beast companion that acts on your command, fighting and growing alongside you.

Source: PHB'24
Drakewarden

Summon a drake spirit companion, commanding it to breathe elemental energy and eventually flying on its back.

Source: FTD
Fey Wanderer

Add fey charm to your strikes, beguiling enemies and summoning reinforcements from the Feywild.

Source: PHB'24
Gloom Stalker

Strike from the shadows, invisible to darkvision and unleashing a flurry of attacks in the first round.

Source: PHB'24
Horizon Walker

Detect portals and teleport through the planes, striking with force damage and spectral motion.

Source: XGE
Hunter SRD

Master defensive and offensive techniques against your prey, choosing specializations against hordes or giants.

Source: SRD
Monster Slayer

Analyze your prey's weaknesses, foiling their escape and countering their dark magic.

Source: XGE
Swarmkeeper

Gather a swarm of nature spirits to carry you, distract enemies, or add stinging damage to your attacks.

Source: TCE
Winter Walker

Embrace the chill of winter, moving through snow and ice with ease while chilling your foes.

Source: FRHOF

Class Basics

Hit Die 1d10
Primary Ability Dexterity/Wisdom
Subclass Level 3
Spellcasting wisdom

Starting Equipment

Option A
  • Studded Leather
  • Longbow
  • Arrows (×20)
  • Quiver
  • Druidic Focus (sprig of mistletoe)
  • Explorer's Pack
  • plus 2 choices
Option B

Start with 150 GP