Monk
Proficiencies
Armor
- None
Weapons
- Simple weapons
- Martial weapons (Light)
Skills
Choose 2 from: Acrobatics, Athletics, History, Insight, Religion, Stealth
Monastic Tradition (Subclasses)
At level 3, you choose a monastic tradition that shapes your class features.
Emulate the power of dragons, breathing elements and taking flight on spectral wings.
Project your spirit as spectral arms or a visage, striking with force and seeing through magical darkness.
Move with jerky, unpredictable grace to dodge attacks and redirect enemies into each other.
Harness the primal elements, extending your reach with fire, cold, acid, and lightning.
Bond with your weapons, extending your ki into them to strike with magical precision and defense.
Harvest vitality from falling foes and emit an aura of fear to scatter your enemies.
Manipulate the life force of others, wearing a mask to heal the sick or inflict necrotic harm.
Master unarmed combat techniques that can knock enemies prone, push them away, or prevent reactions.
Dance in the darkness, teleporting between shadows and silencing your foes.
Blast enemies with bolts of radiant light, channeling the power of the sun through your fists.
Attune to the elemental forces, channeling fire, water, earth, and air through your martial arts.
Channel your focus to heal the wounded or inflict necrotic harm with a touch, wearing a mask of anonymity.
Master the art of unarmed combat, using focused strikes to knock foes prone, push them away, or deny reactions.
Harness the power of darkness, teleporting through shadows and shrouding yourself in magical obscurity.
Class Basics
Starting Equipment
- Dagger (×5)
- Explorer's Pack
- plus 2 choices
Start with 50 GP