Fighter

d10 Hit Die Primary: Strength / Dexterity Saves: Strength, Constitution

Proficiencies

Armor

  • Light armor
  • Medium armor
  • Heavy armor
  • Shields

Weapons

  • Simple weapons
  • Martial weapons

Skills

Choose 2 from: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Persuasion, Survival

Martial Archetype (Subclasses)

At level 3, you choose a martial archetype that shapes your class features.

Arcane Archer

Infuse your arrows with magic, curving shots around cover or exploding with arcane force.

Source: XGE
Banneret

Lead your allies into battle with inspiring presence, bolstering their resolve and combat prowess.

Source: FRHOF
Battle Master

Master the art of combat superiority, using maneuvers to trip, disarm, or command the battlefield.

Source: PHB'24
Battle Master

Master the art of combat superiority, using maneuvers to trip, disarm, or command the battlefield.

Source: PHB
Cavalier

Dominate the battlefield from the saddle or on foot, locking down enemies and punishing those who attack your friends.

Source: XGE
Champion SRD

Focus on raw physical power with improved critical hits, remarkable athleticism, and a second fighting style.

Source: SRD
Echo Knight

Manifest a temporal echo of yourself, swapping places with it to strike from unexpected angles.

Source: EGW
Eldritch Knight

Study wizardry alongside warfare, casting spells to shield yourself or strike from a distance.

Source: PHB'24
Eldritch Knight

Study wizardry alongside warfare, casting spells to shield yourself or strike from a distance.

Source: PHB
Psi Warrior

Wield telekinetic power to shield allies, leap great distances, and strike with force.

Source: TCE
Rune Knight

Etch giant runes onto your gear, growing to massive size and channeling ancient magic.

Source: TCE
Samurai

Focus your will to strike with advantage, shrugging off death and fighting with unbreakable spirit.

Source: XGE
Purple Dragon Knight (Banneret)

A knight of Cormyr who inspires allies with rallying cries, sharing the benefits of Second Wind and Action Surge.

Source: SCAG
Hell Knight

Inflict infernal wounds and fight with the tenacity of a devil as a champion of the Nine Hells.

Source: UA

Class Basics

Hit Die 1d10
Primary Ability Strength/Dexterity
Subclass Level 3

Starting Equipment

Option A
  • Chain Mail
  • Dungeoneer's Pack
  • plus 2 choices
Option B

Start with 155 GP