Fighter
Proficiencies
Armor
- Light armor
- Medium armor
- Heavy armor
- Shields
Weapons
- Simple weapons
- Martial weapons
Skills
Choose 2 from: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Persuasion, Survival
Martial Archetype (Subclasses)
At level 3, you choose a martial archetype that shapes your class features.
Infuse your arrows with magic, curving shots around cover or exploding with arcane force.
Lead your allies into battle with inspiring presence, bolstering their resolve and combat prowess.
Master the art of combat superiority, using maneuvers to trip, disarm, or command the battlefield.
Master the art of combat superiority, using maneuvers to trip, disarm, or command the battlefield.
Dominate the battlefield from the saddle or on foot, locking down enemies and punishing those who attack your friends.
Focus on raw physical power with improved critical hits, remarkable athleticism, and a second fighting style.
Manifest a temporal echo of yourself, swapping places with it to strike from unexpected angles.
Study wizardry alongside warfare, casting spells to shield yourself or strike from a distance.
Study wizardry alongside warfare, casting spells to shield yourself or strike from a distance.
Wield telekinetic power to shield allies, leap great distances, and strike with force.
Etch giant runes onto your gear, growing to massive size and channeling ancient magic.
Focus your will to strike with advantage, shrugging off death and fighting with unbreakable spirit.
A knight of Cormyr who inspires allies with rallying cries, sharing the benefits of Second Wind and Action Surge.
Inflict infernal wounds and fight with the tenacity of a devil as a champion of the Nine Hells.
Class Basics
Starting Equipment
- Chain Mail
- Dungeoneer's Pack
- plus 2 choices
Start with 155 GP