Druid

d8 Hit Die Primary: Wisdom Saves: Intelligence, Wisdom

Proficiencies

Armor

  • Light armor
  • Medium armor
  • Shields

Weapons

  • Simple weapons

Skills

Choose 2 from: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival

Druid Circle (Subclasses)

At level 3, you choose a druid circle that shapes your class features.

Circle of Dreams

Channel the soothing magic of the Feywild to heal allies and teleport through hidden paths.

Source: XGE
Circle of the Land SRD

Draw power from a specific terrain type, gaining bonus spells and the ability to recover spell slots during short rests.

Source: SRD
Circle of the Moon

Focus on combat transformation, shifting into powerful beasts as a bonus action to tear through enemies.

Source: PHB'24
Circle of the Moon

Focus on combat transformation, shifting into powerful beasts as a bonus action to tear through enemies.

Source: PHB
Circle of the Sea

Harness the wrath of the ocean, creating crashing waves and storms to control the battlefield.

Source: PHB'24
Circle of the Shepherd

Call upon animal spirits to bolster your summons, granting them resilience and strength.

Source: XGE
Circle of Spores

Surround yourself with necrotic spores, raising fungal zombies and dealing damage to those who come too close.

Source: TCE
Circle of Stars

Draw power from constellations, assuming starry forms that boost your attacks, healing, or concentration.

Source: TCE
Circle of Wildfire

Bond with a primal spirit of fire, summoning it to burn enemies and teleport allies to safety.

Source: TCE
Circle of the Titan

Assume towering, monstrous forms to mete out cataclysmic retribution and forcibly restore the natural order.

Source: UA

Class Basics

Hit Die 1d8
Primary Ability Wisdom
Subclass Level 3
Spellcasting wisdom

Starting Equipment

Option A
  • Leather Armor
  • Shield
  • Druidic Focus (Quarterstaff)
  • Explorer's Pack
  • Herbalism Kit
  • plus 1 choices
Option B

Start with 50 GP