Druid
Proficiencies
Armor
- Light armor
- Medium armor
- Shields
Weapons
- Simple weapons
Skills
Choose 2 from: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
Druid Circle (Subclasses)
At level 3, you choose a druid circle that shapes your class features.
Channel the soothing magic of the Feywild to heal allies and teleport through hidden paths.
Draw power from a specific terrain type, gaining bonus spells and the ability to recover spell slots during short rests.
Focus on combat transformation, shifting into powerful beasts as a bonus action to tear through enemies.
Focus on combat transformation, shifting into powerful beasts as a bonus action to tear through enemies.
Harness the wrath of the ocean, creating crashing waves and storms to control the battlefield.
Call upon animal spirits to bolster your summons, granting them resilience and strength.
Surround yourself with necrotic spores, raising fungal zombies and dealing damage to those who come too close.
Draw power from constellations, assuming starry forms that boost your attacks, healing, or concentration.
Bond with a primal spirit of fire, summoning it to burn enemies and teleport allies to safety.
Assume towering, monstrous forms to mete out cataclysmic retribution and forcibly restore the natural order.
Class Basics
Starting Equipment
- Leather Armor
- Shield
- Druidic Focus (Quarterstaff)
- Explorer's Pack
- Herbalism Kit
- plus 1 choices
Start with 50 GP