Artificer

d8 Hit Die Primary: Intelligence Saves: Constitution, Intelligence

Proficiencies

Armor

  • Light armor
  • Medium armor
  • Shields

Weapons

  • Simple weapons
  • Firearms (if available)

Skills

Choose 2 from: Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand

Artificer Specialist (Subclasses)

At level 3, you choose a artificer specialist that shapes your class features.

Alchemist

Master the chemical arts to brew potent elixirs that heal, bolster, or transform your allies.

Source: EFA
Armorer

Refine your heavy armor into a conduit for magic, unleashing lightning or thunder while becoming an unstoppable juggernaut.

Source: EFA
Artillerist

Dominate the battlefield with eldritch cannons, hurling magical explosions and fortifying positions.

Source: EFA
Battle Smith

Forge a mechanical Steel Defender to fight by your side while you wield magic-infused weaponry.

Source: EFA
Cartographer

Utilize magical mapping techniques to create enchanted maps that reveal hidden secrets and guide your allies through treacherous terrain.

Source: EFA

Class Basics

Hit Die 1d8
Primary Ability Intelligence
Subclass Level 3
Spellcasting intelligence

Starting Equipment

Option A
  • Studded Leather
  • Thieves' Tools
  • Dungeoneer's Pack
  • plus 1 choices
Option B

Start with 100 GP