Artificer
d8 Hit Die Primary: Intelligence Saves: Constitution, Intelligence
Proficiencies
Armor
- Light armor
- Medium armor
- Shields
Weapons
- Simple weapons
- Firearms (if available)
Skills
Choose 2 from: Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand
Artificer Specialist (Subclasses)
At level 3, you choose a artificer specialist that shapes your class features.
Alchemist
Master the chemical arts to brew potent elixirs that heal, bolster, or transform your allies.
Source: EFA
Armorer
Refine your heavy armor into a conduit for magic, unleashing lightning or thunder while becoming an unstoppable juggernaut.
Source: EFA
Artillerist
Dominate the battlefield with eldritch cannons, hurling magical explosions and fortifying positions.
Source: EFA
Battle Smith
Forge a mechanical Steel Defender to fight by your side while you wield magic-infused weaponry.
Source: EFA
Cartographer
Utilize magical mapping techniques to create enchanted maps that reveal hidden secrets and guide your allies through treacherous terrain.
Source: EFA
Class Basics
Hit Die 1d8
Primary Ability Intelligence
Subclass Level 3
Spellcasting intelligence
Starting Equipment
Option A
- Studded Leather
- Thieves' Tools
- Dungeoneer's Pack
- plus 1 choices
Option B
Start with 100 GP